
THE ANALYSIS OF
TONE
Our long-established system of
photographic imaging has a beautiful smooth transfer from
black to white. That smooth tonal range in an image can be
likened to a natural hill - the valley floor denoting black,
the summit white, with an infinite number of shades of grey
in between. Just like the Grand Old Duke of York's men in
the nursery rhyme, we can march up the hill and stop when we
are neither up nor down but half way. We do this by stopping
when we sense that we are the same distance from the top as
from the bottom - half way up represents mid grey - mid way
between black and white.
Try it. Walk half way up a hill, put a
mark down on the ground, then go back to the bottom and walk
up again until you sense that you are half way. Now look
down to see how close you are to your mark. Is it in front
of you, behind you - or are you really lucky, discovering
that it is right under your feet? Hardly likely, for it's
impossible to know precisely where you are on a slope.
That's the way it is in our analogue world.
STEP RIGHT UP
A staircase is a kind of man-made hill.
It's much easier to know when you are half way up a flight
of stairs. Take a short flight of seven steps and count them
as you climb. One - two - three - four, stop. Half way
represents mid grey. Could we be on to something useful
here?
The difference between analogue and
digital is rather like the difference between a slope and a
staircase. Cut steps into a hillside and you can count the
steps as you climb, giving you the ability to know precisely
where you are in relationship to the bottom and top. Sample
an image, reducing it to a number of steps of grey, and you
can define each tone precisely. But how many different tonal
steps do you need?
A staircase of seven steps gives us eight
clearly defined levels between ground (level zero) and
landing (the seventh step and, thus, the eighth level). If
applied to every point on an image, would eight steps be
enough to represent a continuous tone image? Let's see what
describing an image in eight tonal steps gives
us.
With black, white and just six shades of
grey between, the image looks posterised. Eight steps is
clearly too few. So how many do we need?
BENEDICTINE STEPS
Have you ever climbed the 199 steps - a
'round' 200 including the bottom level - up to Whitby Abbey,
on the north Yorkshire coast? Maybe those Benedictine monks
knew what was coming, digitally, because 200 steps of grey
from black to white are just about enough to give the
impression of continuous tone. In digital imaging we use 256
steps or levels. Why 256 if 200 will do?
You can just see
each individual step of a 'staircase' of 256 steps, but look
at the screen from further away, and the steps merge to give
the impression of a smooth slope.
A BIT LIMITED
A 'bit' is the smallest piece of data
which a computer can process. Just like a light switch, that
bit can only be 'off' or 'on'.

If we use one computer bit to describe
our image, we can use those 'off' and 'on' conditions to
represent just black and white, with nothing in between. No
greys. Our image would look like this:

A One Bit
Image

The Spirit of the
Age is a true 'one bit' image - black and white with no
tones. Using the 'scraper-board' technique, the black
surface of the board was scraped away, revealing the white
beneath. The work was inspired by the threat of doom brought
about by the dawn of the atomic age. Copyright © 1949
by John Henshall Snr.
A BIT MORE
If we devote two computer bits to the
description of each point of the image, we have four
possibilities for the state of those bits. Let's see why
using our light switches.
Bits one and two can both be off, or bit
one can be on while bit one is off, or bit one can be on
while bit two is off, or both can be on - a total of four
combinations from two bits. This enables us to describe our
image in four tones: black, dark grey, light grey and
white.
A Two Bit
Image
GET THE PICTURE?
If we devote three bits to describing
each point of the image, we get eight
combinations.
A Three Bit
Image
Four bits gives 16 combinations. Five
gives 32, six gives 64 and 7 gives 128 combinations. You can
draw the switches!
Hopefully, you too are getting switched
on to the way it works. Each time we devote one more
computer bit to describing each point on our image, we
double the total number of combinations. The total number of
combinations equals the number of levels, or steps, of grey
we can use to describe the image.
ONE SMALL STEP
Unfortunately, 128 levels are not quite
enough, so we double up from there to 256 levels, which
takes eight bits. Now the steps are so small that the human
eye cannot distinguish between their adjacent levels. This
is what is referred to as a 'photo-realistic', or 'eight
bit', monochrome image - the digital equivalent of
continuous tone. Eric Morcambe would have loved it: you
can't see the joins.
An Eight Bit
Image
DOZENS OF BITS
"But wait a minute, what's this I keep
hearing about 'twenty four bits'?"
Twenty four bits come about because eight
bits are required to describe each of the primary colours --
red, green and blue -- which combine to make a colour image.
Three times eight is twenty four.
If your brain is not hurting too much
already, the number of combinations of any one of 256 levels
of red, together with any one of 256 levels of green,
together with 256 levels of blue is 256 x 256 x 256. That
comes to a staggering total of 16,777,216 colours. Don't
worry about being challenged to name them all, it's easy:
red, green and blue - the other 16,777,213 are simply a
matter of proportion.
So there we are. That's why you need
'twenty four bit colour' on your monitor to display
photo-realistic digital images in full colour.
A BIT TOO FAR
I've also heard mention of 48 bit colour,
what's that?"
... Steady on, now - a bit at
a time please.
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