
THE ANALYSIS OF
DETAIL
An image becomes digital when it is
sampled or "quantised" into a form which can be understood
by a computer. It simply is turned into a long string of
"on"/"off" signals.
The smallest element of a conventional
photograph is a piece of grain. The equivalent digital
picture element is a "pixel". The "pix" part of this word is
from "picture", the "el" from "element". Join them together
and you have "pixel".
Digitising an image is like overlaying a
very fine wire netting over a scene, analyzing the colour
and brightness seen through each part of the mesh, then
noting down the values in correct order in a huge list. How
many of these pixels do you need to describe your image?
Just like conventional photography, we don't want them to be
large enough to be intrusive on our images, so the more the
better - to a point. That point is when you simply can't see
the extra detail that more pixels bring to the image. All
the rest are wasted.
In the accompanying series of colour
illustrations, I've chosen to display all the pixels used to
define my image - be there one or 65,536 of them - in the
same size square picture box. Note also that each square
pixel is of uniform brightness and colour across its whole
area, irrespective of its size.
An important concept to grasp is that
while a monitor screen picture element - or pixel - does
have a physical size, an image pixel does not. Your monitor
screen's pixel size is fixed forever when the screen is
manufactured at the factory - just as its counterpart, the
grain in silver halide photography is fixed in size when the
film is manufactured. On the other hand, a digital image
pixel has no physical size until you give it one. A pixel is
simply a mathematical definition inside the computer. It's
up to you to decide how large to display that
description.


One pixel is displayed
here as one screen pixel (look closely!) This represents the
maximum resolution (the smallest amount of detail) your
monitor screen can display.

The same pixel
displayed as ten screen pixels by ten screen
pixels...

... and as forty screen
pixels by forty screen pixels.
The size
you decide to display your pixels - and how many you will
need - will depend on the size and/or viewing distance of
the finished image. Read on!
Let's look at a typical scene - the kind
of subject you might see in the viewfinder of a
Hasselblad
Click on the
Image to continue.
Now let's average the colour and
brightness of the scene.
The smallest possible number of pixels we
can use to describe an image is one. Not exactly an exciting
photograph, unless you consider it to be a work of art
worthy of exhibition in the Tate Gallery. What it tells the
photographer is the average colour and brightness of the
whole image, just like an reflectance exposure
meter.
Click on the
Image to continue.
Now let's look at the image through a
coarse wire mesh - only 2 squares by 2 squares.
Click on the
Image to continue.
2 x 2 pixels (total 4
pixels)

Now let's average the colour and
brightness seen through each square.
In a four pixel image we can just begin
to see some differences in colours in the four corners of
the image but not much else.
Click on the
Image to continue.
Now let's make the mesh smaller - 4
squares by 4 squares.
Doubling the number in each direction
again gives us 4 x 4 pixels - a total of sixteen, four times
as many as before.
Click on the
Image to continue.
4 x 4 pixels (total 16
pixels)

Note that the square law, which affects
photography so much, applies here also.
Click on the
Image to continue.
8 x 8 pixels (total 64
pixels)

Progressively doubling the number of
pixels each time brings increasing resolution. Even as low
as 8 x 8, a total of only 64 pixels, Martien's magenta
T-shirt is just beginning to take shape.
Click on the
Image to continue.
16 by 16 pixels (total 256
pixels)

Note how the resolution improves as the
number of pixels increases. And notice, too, how fast the
total number of pixels in each successive image increases.
That's the effect of the square law.
Click on the
Image to continue.
32 by 32 pixels (total 1,024
pixels)

By 32 x 32, a total of 1,024, the faces
are beginning to take shape, although the subjects
themselves are unrecognisable.
Click on the
Image to continue.
64 by 64 pixels (total 4,096
pixels)

Click on the Image to
continue.
128 by 128 pixels (total 16,384
pixels)

Click on the Image to
continue.
256 by 256 pixels (total 65,536
pixels)

At 256 x 256 - a total of 65,536 pixels -
the individual pixels have almost merged to become
imperceptible at monitor screen resolution.
Click on the
Image to continue.
"Actual Size" Versions of 256 by
256, 128 by 128 and 64 by 64
  
Reducing the reproduction size of the 128
x 128 and 64 x 64 pixel images on the screen renders their
individual pixels less noticeable. All three of these images
are now shown at a ratio of 1:1 - one image pixel is
represented by one screen pixel.
Click on any
Image to continue.

For a given size of reproduction,
increasing the number of pixels used to describe an image
increases its resolution on the screen (or on the print or
printed page) - until the limit of the resolution of the
screen is reached. After that, any further increase is not
apparent. This "unseen" resolution in the image does however
mean that the image could be enlarged to a larger size. This
is analogous to the print size obtainable from a film
negative. It is no more mysterious than that. How big can
you enlarge a digital image? As with traditional
photography, it all depends on what you feel you can get
away with.
Displaying the image on a computer
screen, or making a digital print, is just like colouring in
the squares on a piece of graph paper. When you remember
that the digital "graph paper" could have around six million
tiny squares for just one image digitised from a piece of
35mm film, the process is quite phenomenal.
All
text, photographs, graphics and backgrounds in this Website
are Copyright © 1996, 1997 & 1998 John Henshall at
Electronic Photo-Imaging. All rights reserved. Material may
only be downloaded for personal non-commercial use. Please
safeguard the future of online publishing by respecting this
copyright and the rights of all other authors of material on
the Internet. Comments and re-publication enquiries are
welcome. Please eMail
us.

|